- Non-commercial games and apps
- Learning, teaching and research
- Schools, charities, public research and government bodies
Licenses
Commercial
Per developer
price and terms published later with the beta
- Monetized games and apps
- Paid work for clients
- Software a company sells or runs its business on
Same engine, same features under both licenses. Only what you can do with it differs. The Community License is based on PolyForm Noncommercial 1.0.0.
Community or Commercial?
Community
- Donations and patronage with nothing in return
- Prototypes and proofs of concept at work
- Paid tutorials, courses and books about Kintsugi Engine
Examples
- A free game on itch.io, or pay what you want with a $0 minimum
- A Ko-fi page for your free game
- A monetized YouTube series on making games with Kintsugi Engine
Commercial
- Selling a game or app
- Ads, in-app purchases or paid add-ons, even in a free game or app
- Crowdfunding that rewards backers with the game or app
Examples
- Early access or a paid demo on Steam
- Patreon tiers with early builds or in-game content
- Backer-only beta builds on Kickstarter
Not sure where yours falls? Ask before you ship: contact@kintsugi-engine.com
Good to know
Going commercial later?
Start under the Community License and switch when you need to. The Commercial License applies from the moment your project starts earning.
Keep the notice
When you ship your project or share the code, include the license (or its link) and this line:
Required Notice: Copyright 2026 fromcrackpot (https://kintsugi-engine.com)
32 days to fix a mistake
The first time you're told you broke the terms, you have 32 days to make things right and keep using Kintsugi Engine.